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UPV Theses and Dissertations

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    Textbook citizenship: The depiction of citizenship in selected social studies high school textbooks in Iloilo City
    Almio. Doni June V. (Division of Social Sciences, College of Arts and Sciences, University of the Philippines Visayas, 2012-03)
    A research was conducted to identify the citizenships depicted in selected Social Studies textbooks in Iloilo City and compared it with the citizenships found in Russia in Bulgaria.The method used for the study was qualitative content analysis of sixteen social studies textbooks and key informant interview for the process of textbook making. The most dominant body involved in the textbook making process is the state through its agencies. The schools, may it be public, laboratory, or private are subjected to the guidelines of the Department of Education when it comes to selection of textbooks.The researcher identified four classifications of citizenship that are present in the textbooks that were analyzed: Passive Citizenship, Active Citizenship, National Citizenship, and Religious Citizenship. These classifications of citizenship are dependent on the political culture of each country. By identifying the citizenship depicted in the high school social studies textbooks, it will be evident on how the Philippines wants its citizens to be. This is because of the reason that Philippines used the textbooks as state ideological apparatuses to maintain control over its people. Citizenship training is the best way to do that.
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    The relationship of temperament, mindfulness attention and self-regulating behavior of on-line computer gamers in Iloilo City
    Acallar, Joseph Maynard C.; Ticao, Marnel G. (Division of Social Sciences, College of Arts and Sciences, University of the Philippines Visayas, 2010-12)
    The study had 42 respondents, all of whom are online computer gamers aged 15 to 27 who play at least 20 hours a week. Three tests were administered among the participants, namely the Keirsey Temperament Sorter (KTS), the Self-Regulation Questionnaire (SRQ), and Mindfulness Attention Awareness Scale (MAAS), to find out their Temperament type, their level of Self-Regulating behavior and their level of Mindfulness Attention. Results of the scores from the KTS show that online computer gamers are mostly Artisan type or can be classified as such (64.2%). A majority of low scores among the respondents in the SRQ show the respondents having low self-regulating behavior (54.8%). And the average mean scores (3.53) in the MAAS show that gamers have an average level of mindfulness attention. The correlation between Self-Regulation and Mindfulness Attention is 0.053; The correlation between Mindfulness Attention and Temperament is 0.076; And the correlation between Temperament and Mindfulness Attention is -0.168. The results show that all the variables are weakly correlated with each other.