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UPV Theses and Dissertations

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    The effect of playing violent video games and gender on aggression among first year students in Iloilo National High School
    Balicanta, Alexander John F.; Cacho, Charlotte J. (Division of Social Sciences, College of Arts and Sciences, University of the Philippines Visayas, 2002-03)
    The study was conducted to determine the effects of playing violent video games and gender on aggression among first-year high school students. The experimental design utilized two treatment groups and two control groups. The four groups consisted of (1) males who played the violent videogame; (2) females who played the violent videogame; (3) males who played the nonviolent videogame; and (4) females who played the nonviolent videogame. In this study, aggression was measured using the Direct and Indirect Aggression Scales (DIAS). The DIAS consists of 24 items that measure physical, verbal, and indirect aggression. Prior to the administration of the DIAS, the participants were first asked to play video games. Two groups were assigned to play a violent video game, and the other two groups played a nonviolent game. The participants’ scores in the DIAS were computed and analyzed using the two-way analysis of variance (ANOVA) with interaction. This is done to show if the variables type of video game played and gender significantly affect aggression among adolescents. The two-way ANOVA with interaction yielded three computed values of F. Results show that there is a significant F-ratio on the variable type of video game played. The obtained F is 5.45, and an F of 4.26 is required at the 0.05 level with 1 and 27 df. Since 5.45 is greater than 4.26, the null hypothesis is rejected. Thus, the conclusion is that the type of video game played has a significant effect on aggression among first-year high school students. However, the F-ratio derived for the variable gender was not significant. The obtained F is 3.59, and an F of 4.26 is required at the 0.05 level with 1 and 27 df. Since the value of F is less than 4.26, the null hypothesis on gender is accepted. Thus, gender has no significant effect on aggression among first-year high school students. The F ratio derived for the interaction of the two variables is also not significant. The computed value of F., which is only 0.297, is less than 4.26. The null hypothesis, thus, is rejected. This leads to the conclusion that the type of videogame played and gender do not interact to affect aggression.
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    Artisanal fishers: Knowledge on disaster risk, psychological preparedness, and psychosocial factors of resiliency
    Balan, Anna Gabriell D. (Division of Social Sciences, College of Arts and Sciences, University of the Philippines Visayas, 2015-05)
    This study examined the knowledge on disaster risk, psychological preparedness for disaster threat and psychosocial factors of resiliency among artisanal fishers after typhoon Yolanda. Eighty-eight artisanal fishers participated in eight focus group discussions (FGDs) with 8-15 members each. They were administered a Hiligaynon-translated subscale of the Psychological Preparedness for Disaster Threat Scale or PPDTS (Zulch, Morrissey, Reser & Creed, 2012) and were asked questions guided by the developed Knowledge on Disaster Risk interview schedule and Psychosocial Factors of Resiliency interview schedule. Results showed that participants became more knowledgeable on disaster risk after typhoon Yolanda. Their knowledge is influenced by internal and external factors. They also displayed a high psychological preparedness for disaster threat. Psychosocial factors of resiliency that worked best for the participants are being resourceful and initiating a self-help strategy, assuming family- responsibility, faith in God, and material support coming from the different institutions.
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    Decision-making, motivation and life aspirations of the potential Tagasalo
    Artuz, Raje Paul F.; Revesencio, Nina I. (Division of Social Sciences, College of Arts and Sciences, University of the Philippines Visayas, 2009-03)
    The study sought to identify, determine and describe the distinct Decision-Making orientations of the potential Tagasalo, the Motivation that influences their dispositions, and their Life Aspirations. Twenty four (24) participants aged 18-22 years old who belonged to the College of Arts and Sciences were purposively selected from the dormitories of the University of the Philippines Visayas, Miagao campus, Iloilo. Questionnaires were given to the participants in order to study the variables under investigation. Interviews were also conducted to yield more relevant information that the questionnaire cannot cover. Results show that potential Tagasalos have relied most of their decisions on their families’ current economic state. Also, personal decisions were still anchored on family followed by their will and choice respectively. More so, most of the participants were intrinsically motivated and affected by family roles and values, which in turn influence their life aspirations. Findings show that indeed, aspirations of potential Tagasalos were intrinsic in nature and viewed to be more attainable compared to that of extrinsic aspirations
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    Colors of athletic uniforms: how they can affect the athletes' aggression, motivation, and ideal performance state
    Alingasa, Aniceta Patricia T.; Dayot, Eva Marie S. (Division of Social Sciences, College of Arts and Sciences, University of the Philippines Visayas, 2014-03)
    This study was conducted to determine how colors of athletic uniforms can affect the athlete’s aggression, motivation and Ideal Performance State. Sixteen (16) members of West Visayas State University’s basketball varsity team were the participants of this study. A series of experiments and a set of scales were made for the participants to answer in order to gather necessary data in analyzing their responses. The results of the study showed that athletes have different emotional responses to colors, and that the colors highest in emotional response for the cool and warm domain were blue and orange respectively. There is no significant effect between color of athletic uniform and motivation, as well as aggression. It is found that the color blue fosters a more well- developed Ideal Performance State than the color orange