Undergraduate Research Paper
Permanent URI for this collectionhttps://hdl.handle.net/20.500.14583/28
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Item Road widening: The story of role, place attachment, appraisal, coping, and stressAbogado, Maria Liezl Joy; Caños, Mary Jane (Division of Social Sciences, College of Arts and Sciences, University of the Philippines Visayas, 2016-05)This study wanted to determine if social roles, place attachment, appraisal and coping influence the level of stress of those affected by the road widening program using the Transactional Theory of Stress. Respondents (n= 123) were administered various composite measures and key informants were interviewed. Results indicate that those with affirmative place attachment had greater stress levels, as well as when the situation is appraised as threatening. The study lend partial support to predictions of the framework used. Recommendation of the study points to greater efforts from the government in conducting major social impact assessment (SIA) regarding the construction of road projects and providing assistive programs, not only limited to financial compensation but also attends to peoples' wellbeing and lifestyles.Item The relationship of temperament, mindfulness attention and self-regulating behavior of on-line computer gamers in Iloilo CityAcallar, Joseph Maynard C.; Ticao, Marnel G. (Division of Social Sciences, College of Arts and Sciences, University of the Philippines Visayas, 2010-12)The study had 42 respondents, all of whom are online computer gamers aged 15 to 27 who play at least 20 hours a week. Three tests were administered among the participants, namely the Keirsey Temperament Sorter (KTS), the Self-Regulation Questionnaire (SRQ), and Mindfulness Attention Awareness Scale (MAAS), to find out their Temperament type, their level of Self-Regulating behavior and their level of Mindfulness Attention. Results of the scores from the KTS show that online computer gamers are mostly Artisan type or can be classified as such (64.2%). A majority of low scores among the respondents in the SRQ show the respondents having low self-regulating behavior (54.8%). And the average mean scores (3.53) in the MAAS show that gamers have an average level of mindfulness attention. The correlation between Self-Regulation and Mindfulness Attention is 0.053; The correlation between Mindfulness Attention and Temperament is 0.076; And the correlation between Temperament and Mindfulness Attention is -0.168. The results show that all the variables are weakly correlated with each other.
