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Undergraduate Research Paper

Permanent URI for this collectionhttps://hdl.handle.net/20.500.14583/28

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    Verbal exhortation and modeling: Their effects on the degree on conformity
    Anotado, Celiste C.; Buyco, Jo Mita S. (Division of Social Sciences, College of Arts and Sciences, University of the Philippines Visayas, 1999-03)
    The research experiment was aimed to determine whether verbal exhortation and modeling had an effect on conformity in implementing rules and regulations. The sample of the research experiment involved fourth year students from Oton National High School. Eighty participants (n=80), 40 males and 40 females, were selected and assigned to the four experimental conditions and received appropriate experimental treatment. Conformity was measured by the number of students who took off their shoes before entering the library. After the analysis of the data, this experimental study revealed that there was a significant relationship between the variables of modeling and verbal exhortation, x2= 4.55 (df=l), p < .05 . Regardless of the presence or absence of a model, conformity was higher among participants who were subjected to verbal exhortation than those who did not receive verbal exhortation
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    The relationship of temperament, mindfulness attention and self-regulating behavior of on-line computer gamers in Iloilo City
    Acallar, Joseph Maynard C.; Ticao, Marnel G. (Division of Social Sciences, College of Arts and Sciences, University of the Philippines Visayas, 2010-12)
    The study had 42 respondents, all of whom are online computer gamers aged 15 to 27 who play at least 20 hours a week. Three tests were administered among the participants, namely the Keirsey Temperament Sorter (KTS), the Self-Regulation Questionnaire (SRQ), and Mindfulness Attention Awareness Scale (MAAS), to find out their Temperament type, their level of Self-Regulating behavior and their level of Mindfulness Attention. Results of the scores from the KTS show that online computer gamers are mostly Artisan type or can be classified as such (64.2%). A majority of low scores among the respondents in the SRQ show the respondents having low self-regulating behavior (54.8%). And the average mean scores (3.53) in the MAAS show that gamers have an average level of mindfulness attention. The correlation between Self-Regulation and Mindfulness Attention is 0.053; The correlation between Mindfulness Attention and Temperament is 0.076; And the correlation between Temperament and Mindfulness Attention is -0.168. The results show that all the variables are weakly correlated with each other.